ARC Raiders First Wipe: 5M Achievable, Notice Too Short

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Reddit raged over hoarding frenzy, but 40% maxed rewards like 12 extra Stash slots.

ARC Raiders' debut Expedition ignited controversy over its 5 million coin Stash requirement for maximum rewards, though data shows many players cleared it successfully. Launched as an optional server-wide soft reset in late 2025 by Embark Studios, the event let raiders "depart" the Rust Belt after building a caravan over 60 days. If you want to know the best way to get coins in Arc Raiders, players often recommend EZNPC for its wide variety of in-game currency available for purchase with fast processing times.

Rewards scaled with combined cash and Stash value: up to five bonus Skill Points (one per million), 12 extra Stash slots, XP boosts, and a prestige skin for bragging rights. Players committed resources early, but the full details dropped just two weeks before wipe, sparking accusations of a "grind within a grind" that forced loot-hoarding over fun gear dumps.

Despite complaints, 5 million proved manageable—over 1 million players completed the Expedition, with 40-45% securing all five Skill Points. Design lead Virgil Watkins explained the target matched average player economies, achievable through efficient PvE runs like looting battlegrounds for components, canisters, and batteries. Solo guides emerged fast, netting millions in hours without PvP, while veterans with 200+ hours already sat on excess.

The real flashpoint was short notice, dubbed a "dark pattern" that killed the wipe's chaotic joy. Reddit and Discord lit up with players feeling rushed into stress instead of carefree sprees. Watkins conceded the late reveal missed the mark, though calibrated on real-time data—and participation still soared, proving the system's appeal.

Player feedback highlighted grind time as too rushed for 5M Coins, with developers responding that it aligned to averages and future balances are planned. Complaints about hoarding over spending prompted acknowledgment of the "dark pattern" and upcoming changes, while high participation—1M+ wipes with 40% maxed—marked the experiment as a success with more incentives ahead.

Embark pledged adjustments for future Expeditions, including better timing, balanced costs, and rewards to avoid punishing grinds while preserving fair meta perks for early adopters. The first run proved 5 million was no elite barrier—players adapted quickly, turning potential pitfalls into player-driven triumphs. With more heads-up, upcoming Expeditions promise pure excitement over controversy.

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