Today we're diving into one of the strongest, nastiest, and most synergistic ship builds currently possible in Skull and Bones-a devastating hybrid of poison amplification and electric burst damage that turns the Super War into a floating storm of decay Skull and Bones Items.
This setup blends Plaguebringer, lightning procs, charged explosive hits, long-duration poison, and multiple layers of siege buffs into a single coherent loadout that absolutely demolishes enemy ships, strongholds, and PvE bosses. If you want a ship that melts hulls instantly and chains damage through entire groups, this build has everything you need.
Let's break down exactly what we're running, why it works, and how you can use it to dominate the seas.
Why the Super War? Blighter DPS + Plaguebringer = Insane Stacking Damage
The Super War's Blighter kit is naturally geared toward damage over time, zone control, and stacking debuffs-but once you combine it with poison boosters and electric procs, it becomes a monster.
Plaguebringer Perks (Core of the Build)
Plaguebringer grants several powerful effects when hitting a poisoned target:
+6% poison damage per consecutive hit, stacking up to +30% total
+20% poison duration per hit, stacking up to +100% total
Each weapon hit can trigger a 300 m toxic explosion for 1,000 toxic damage
+20% toxic weapon damage
+150% poison charge rate
And then there's Spite, an additional passive that causes poisoned enemies to:
Deal 50 toxic damage per second to anything within 300 m
Suffer -30% damage reduction against you while poisoned
In other words:
Once your target is poisoned, every hit becomes stronger, lasts longer, and causes chain reactions that turn fights into a fireworks show of toxic explosions.
Loadout Breakdown: Weapons That Strike Like Lightning and Rot Like Plague
Here's the full breakdown of the build, including the bombards, broadsides, auxiliary, armor, and furniture.
- The Divine Wind-The Heart of the Electric Synergy
Your primary weapon is the Divine Wind, a bombard wrapped in storm-dark scales that summons a lightning strike after every impact.
Base Damage: 4,193
Aftershock Proc: 2 seconds after a shot lands, a lightning strike deals 2,000 electric damage
Rolls: Explosive II, Electric I
Affixes: Noxious, Amplified, Explosive, Siege
Even though some of the broadsides may only list damage around 3,900-4,100, remember that the Divine Wind's lightning proc adds another 2,000 guaranteed bonus damage per hit.
One broadside that "looks" like 3,983?
It's actually hitting for nearly 6,000 when the lightning strike is included.
- Broadside Weapons-Noxious, Soul Mending, Siege
Port Side: 3,997 (Noxious, Soul Mending, Siege)
Starboard: 3,983 (Noxious, Soul Mending, Siege)
Rear: 4,135 (Noxious, Amplified, Explosive, Siege)
Soul Mending is crucial on the starboard and port sides because:
During plundering events, you'll take heavy bombard fire
Soul Mending helps sustain and repair hull damage mid-combat
Even without the highest base numbers, the synergy from:
Noxious (poison boosts)
Siege (structure damage)
Amplified (huge multipliers)
…makes every shot scale explosively once poison is applied.
- Auxiliary Weapon-Eye of Heaven
This is where the build becomes absolutely absurd.
Eye of Heaven:
Damage: 23,149
Effect: Fires lightning arcs that chain between nearby enemies
Affixes: Noxious, Amplified, Explosive, Siege
The lightning arcs bounce between targets, spreading poison detonations and making entire groups evaporate. In large PvE battles-strongholds, convoys, mutinies-the Eye of Heaven turns the battlefield into a storm field.
- Armor-The Nocturn Heart (Increased Damage Above 75% HP)
For armor, we're using the Nocturn Heart, a staple in many high-DPS builds.
Affixes:
Stout: +5,300 hull health
Maintenance: +175 hull health per second
Maintenance: +180 hull health per second
Passive: +15% weapon damage while hull 75%
This armor keeps you topped up during fights and gives a large damage buff as long as you stay above that threshold-which Soul Mending helps maintain.
- Furniture-The Secret to the Build's Power
This build works because of the insane synergy between poison and electric boosts. Here's the breakdown.
Siphon Furnace (Core Piece)
The most important furniture for any poison-focused build.
+10% toxic weapon damage if the target is poisoned
+12% projectile speed for toxic weapons
+10% maximum toxic weapon range
If you don't have this, the next best alternatives include:
Build Fire Barrels-+10% secondary broadside damage, +5% regular broadside
Alterior-situational but usable
Munitions Mixer or Megaphone-general stat buffs
Bombard Ministry
+10% bombard damage
+8% structure damage
+5% repair weapon efficiency
Great for siege-heavy play and stronghold farming.
Charge Stores (Electric Booster)Storm Struck increases your next attack by 50%
+10% Ablaze charge rate vs storm struck targets
+5% electric weapon damage
This directly supercharges the Divine Wind and Eye of Heaven.
Ammo Priming Bench
+20% structure damage for siege weapons
+18% repair weapon healing when 160 m away
+10% projectile speed for siege and repair weapons
+4% general siege weapon damage
+7% additional repair healing
Your bombards fire faster, hit harder, and your repairs become more effective.
Copper Fashioning Station
+12% electric secondary damage
+8% maximum electric range
A must-have for maximizing lightning synergy.
Bombard Works I
+19% bombard secondary damage
Straightforward but essential. Every blast matters.
How It All Works: The Toxic-Electric Damage Loop
When everything is assembled, you get a vicious damage loop:
Broadside or Divine Wind applies poison
Poison procs increase:
Duration
Damage
Explosion chance
Divine Wind lands → Lightning Strike hits for 2,000+
Eye of Heaven chains lightning between the entire enemy group
Storm Struck from electric hits boosts next attack by 50%
Siege bonuses kick in for massive structure damage
Soul Mending repairs hull during engagements
Nocturn Heart keeps hull high → +15% global weapon damage
The more you shoot, the deadlier you get.
The more enemies there are, the more explosions chain.
This is a build that rewards aggression, speed, and continuous fire.
Combat Performance: What the Build Can Actually Do
When you see it in action, the results speak for themselves:
Ships melt within seconds
Groups of enemies evaporate from lightning bounces
Poison detonations create AoE chain reactions
Structures like forts and outposts crumble rapidly
You remain tanky thanks to passive repairs and maintenance
Against larger enemies or boss-style ships, the stacking poison rules and 2,000-damage lightning procs turn extended fights into fast, surgical takedowns.
Using the Build Effectively: Tips for Maximum Damage
- Open with Broadsides
You want poison applied early so Plaguebringer can start stacking.
- Fire Divine Wind on cooldown
The Aftershock lightning adds huge burst and triggers Charge Stores.
- Use Eye of Heaven whenever multiple enemies cluster
The chaining arcs do massive work in group PvE.
- Maintain mobility
Stay above 75% hull to maintain the Nocturn Heart's damage bonus.
- Abuse structural weaknesses
With all your siege bonuses, forts and settlements fall apart extremely fast.
Final Thoughts: A Perfect Blend of Toxic and Electric Carnage
This hybrid Super War build combines two of the strongest damage types in Skull and Bones-poison and electric-to create a ship that is both vicious and adaptable. Whether you're clearing out strongholds, mowing through fleets, or farming high-value PvE content, this build provides the perfect blend of burst, sustain, and damage-over-time control.
If you enjoy a build that:
Stacks damage quickly
Creates constant explosions
Chains lightning between enemies
Repairs itself while fighting Buy Skull and Bones Silver
Destroys structures with ease
Looks spectacular in action
…then this is the one you want to run.